From the course: Game Art: Model & UV Map a Low Poly Character
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Detailing the end of the arm - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Detailing the end of the arm
- In this video, we're going to take care of a little bit of work left in order to finish off detailing the piston support that we started creating making sure that it is ready for the unwrapping stage. Let's come back into polygon sub-object mode if we are not there already. And make sure we have the end polygon selected. Once done, we want to shift click on the extrude tool. And set the height to around about 1.8 cm. And click OK. We can then enable the scale tool via the r key. And scale in the z or the axis in order to match the high poly mesh. And then we want to extrude again matching up to the end of the high poly geometry. So then extrude of around about 7.6 cm should do just nicely. At this moment in time we have this shocking pole essentially an area where five or more edges converge on a mesh. Which would be fine if it were on a hidden area on the geometry but as it clearly isn't we're going to hit the delete key and then come into sub-object mode so that we can then close…
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Contents
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(Locked)
Creating the piston support3m 57s
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(Locked)
UV mapping the support2m 12s
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(Locked)
Creating the support arm4m 38s
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(Locked)
Detailing the end of the arm2m 51s
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(Locked)
Unwrapping the support arm2m 24s
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(Locked)
Building the piston5m 52s
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(Locked)
Mapping the piston3m 48s
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(Locked)
Creating the piston connector4m 51s
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(Locked)
Unwrapping the connector4m 15s
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(Locked)
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