From the course: 3ds Max: Medical Product Visualization with Arnold

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Diffuse color render pass

Diffuse color render pass - 3ds Max Tutorial

From the course: 3ds Max: Medical Product Visualization with Arnold

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Diffuse color render pass

- [Instructor] Rendering your images to specific layers and then compositing them back together again to create a final image enables you to have control over the entire final look of an image by adjusting those layers, instead of having to do a re-render if there's a mistake or a problem. Using two layers in this compositing workflow, a beauty or a diffuse color pass combined with an ambient inclusion pass is usually sufficient for the process. So let's start with a diffuse color pass, and we'll start up here in the render setup. And let's just look at how we're setup and set it up to save out. Right now our output size is 1000 by 417. That's kind of a weird size. I'm going to unlock those two locks, and I'm going to change that to 500. And then I'll re-lock them again. And then let's go down to our file's render output, and we're going to save this out as a render. Before we were just rendering to the window, and then we could've saved it or not saved it, but now we're going to…

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