From the course: 3ds Max: Cinematography for Visualization

Unlock this course with a free trial

Join today to access over 22,600 courses taught by industry experts.

Displaying Cameras larger in the view

Displaying Cameras larger in the view - 3ds Max Tutorial

From the course: 3ds Max: Cinematography for Visualization

Displaying Cameras larger in the view

- [Instructor] In the chapter on working with cameras, we'll begin by learning how to make the cameras larger in the viewport. And this is not a property of the camera, but rather a preference of 3ds Max. Let's create a new camera, and when creating a new camera, I always recommend that you choose the physical camera rather than the legacy camera, and whether you choose to create the camera from the menus, or from the command panel over here, if we go to create cameras, really I always recommend that you use the physical camera. Target and Free are here, to be compatible with old versions of 3ds Max, but the Physical camera is basically better in every regard. Click the button to activate Creation Mode, and then create the camera either in the top or perspective viewport. I'll create one in the top view here. Click and hold the mouse down, and drag. The position that you click at will be the camera position. Drag out to set the target position, release the mouse, and then right-click…

Contents