From the course: 3ds Max: UVW Mapping

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Displaying maps in the viewport

Displaying maps in the viewport - 3ds Max Tutorial

From the course: 3ds Max: UVW Mapping

Displaying maps in the viewport

- Two important elements that can help make our unwrapping more productive and more pleasurable will be the speed and fidelity of our viewport display. Obviously, the higher the quality at which we can display and quickly work with maps and materials, the more accurate our UVW mapping will be. To this end, we will perhaps want to spend the majority of our time working with 3ds Max's realistic mode enabled and have it powered by the DirectX 11 Nitrous display driver. To make certain that our copy of 3ds Max is indeed set up this way, let's come, first of all, to the Customize menu, open up the Preference Settings dialogue, and then jump into the Viewports tab. The section we are wanting to check is right down at the bottom, entitled Display Drivers. If I click on the Choose Driver button, you can see, by means of this drop down, that we have access to a number of Display Driver types, each of which can be useful for our particular work flows and particular types of hardware. By…

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