From the course: 3ds Max 2018: Mastering UVW Mapping
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Displaying viewport maps correctly - 3ds Max Tutorial
From the course: 3ds Max 2018: Mastering UVW Mapping
Displaying viewport maps correctly
- [Instructor] Two important elements that can make our unwrapping work more productive and more pleasurable will be the speed and fidelity of our viewport display. Obviously the higher the quality at which we can display and work with our maps and materials, the more accurate our UVW mapping can be. To this end, we will perhaps want to spend the majority of our time working with 3ds Max's realistic viewport mode enabled and have it powered by the direct X11 Nitrous Display driver. To make certain that 3ds Max is indeed set up this way, let's come first of all to the Customize menu, open up the Preference Settings dialog and then jump into the Viewports tab. The section we are wanting to check is right down at the bottom entitled Display Drivers. If I click on the Choose Driver button, you can see by means of the dropdown that we have access to a number of display driver types each of which can be useful for particular workflows and types of hardware. By default, the Nitrous Direct 3D…
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Contents
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What are UVW coordinates?3m 21s
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Understanding the UV space2m 45s
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Displaying viewport maps correctly5m 53s
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Auto-generated UVs5m 8s
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The UVW Map modifier, part 13m 33s
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The UVW Map modifier, part 23m 36s
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Working with the UVW gizmo4m 55s
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Real-world mapping sizes6m 6s
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How to clear out UVs and materials2m 18s
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