From the course: 3ds Max 2021 Essential Training
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Duplicating object instances with Array - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Duplicating object instances with Array
- [Teacher] The Array tool let's us easily make duplicates of objects in a spacial pattern, and that comes in handy when we need a regular distribution of objects in the scene, such as this pergola, which is a shade structure for vines. I've worked on this scene already and I know the values that I want. So I'm just going to plug those into the Array tool. We'll start with this column. Select Pergola Column 001 and go to the Tools menu and choose Array. And immediately turn on the Preview button, and that will show us a preview in all the view ports, after the Array transformations have been made. We have Array dimensions here. We can make Arrays in one, two or three dimensions, and the default is 1D, and we've got a default of 10 objects. But those 10 objects are currently all sitting on top of one another because these incremental transforms are all at zero. So, let's experiment with this. We'll go up here to…
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Contents
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(Locked)
Specifying display units5m 22s
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Specifying system units4m 38s
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Defining the home grid4m 44s
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Saving a maxstart.max template scene3m 11s
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Merging scenes5m 4s
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Duplicating object instances with Array4m 22s
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Clone objects with transforms1m 15s
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Introducing snap4m 36s
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Precision transforms with Grid and Snap4m 38s
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Outlining object names with Scene Explorer3m 53s
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Collecting objects in groups5m 4s
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Managing display layers3m 43s
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Controlling object and layer display properties5m 4s
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Understanding XREF external references3m 4s
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Creating an XREFrecord6m 52s
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Moving objects in reference coordinate systems5m 14s
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Rotating objects in reference coordinate systems4m 5s
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Manipulating objects around a Transform Coordinate Center4m 23s
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Using Isolate Selection and Lock Selection2m 25s
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Selecting in Window and Crossing modes4m
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