From the course: 3ds Max: Hard Surface Modeling

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Duplicating and welding the components

Duplicating and welding the components - 3ds Max Tutorial

From the course: 3ds Max: Hard Surface Modeling

Duplicating and welding the components

- [Instructor] Continuing on our creation of our screw thread from the previous video, let's select our object and then press the W key in order to engage the Move tool. Holding down the Shift key, let's right-click in the view port to bring up our Snap options, turn off Grid Points, and then Shift right-click again so as to enable the text snapping. Whilst in the Snap Squad menu, we need to make sure that the Enable Access Constraints in Snap option is turned on, because we're going to want to constrain our moves here to just the vertical axes. Jumping into our left view then, let's maximize using the Alt and W keys, press S to enable snapping, and then left-click on the move gizmos or paccess in order to constrain our moves in this view port to just up and down. If we hover our cursor over this bottom vertex until we see the cursor change to a move icon, now we can hold down the Shift key, and then left click and drag until our snapping locks our button and top vertices to the same…

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