From the course: 3ds Max 2018: Mastering UVW Mapping

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Edit UVs rollout

Edit UVs rollout

- [Instructor] As we will be focusing on the UV editor window and its options in Chapter Four, we're going to skip over the UV editor button for now, and instead, look at the other tools and options found on our modifier. The tweak and view button is a tool that as its name suggests, helps us make minor but critical tweaks to our UVW mapping in the 3ds Max viewport. There is also a similar tool inside the edit UVs toolset that is a little more intuitive to use, but with our camera view changed to a perspective, and focused on the robot's shoulder here, if I click this, all we need to do is left click and drag on a vertex in our view in order to tweak its position. It's as simple as that really. Do keep in mind though that this tool will only be useful for fine tuning the UV mapping, not for making large edits, and of course, as this is a toggle, we will need to remember to disengage it once we're done tweaking. Next up, we have a number of options that are designed to help us quickly…

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