From the course: 3ds Max 2021 Essential Training

Unlock the full course today

Join today to access over 22,400 courses taught by industry experts or purchase this course individually.

Editing Bezier splines

Editing Bezier splines - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

Start my 1-month free trial

Editing Bezier splines

- [Instructor] To change the shape of a curve we'll need to convert it to an editable spline. We can start from a primitive, such as a circle, and then convert it to editable and customize its shape. Let's do that in the front viewport. I'll click in that view and maximize it with alt + w. Over in the create panel, choose the shapes category and click on the circle button. Drag out in the viewport to create that circle and right-click to exit the tool. With that circle primitive still selected we can go to the modify panel and because it's a parametric primitive it's got a radius parameter and we can adjust that. To edit the shape of this curve, we'll need to convert it. And the way to do that is from the right-click context menu, called the quad menu. So, with that object selected go over to the viewport and right-click anywhere. From the bottom of the quad menu choose convert to convert to editable spline, as soon as you do…

Contents