From the course: 3ds Max 2019 Essential Training

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Editing Bezier splines

Editing Bezier splines - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Editing Bezier splines

- [Instructor] Let's go a bit deeper into the editable spline object and learn more about the many tools that are available to us in there. We can start by creating another line and attaching it to the current line. And this time, I won't use the freehand spline workflow. I'll use the editable spline workflow. I went to the Create panel, to Splines, and click on Line, and we'll draw in the left view, going to make a curved line coming down from the monitor back, and somewhere near the existing freehand line. Click to create the first point, and then move the mouse, and I'm not holding the mouse button down right now. Then click and drag, and I'm setting the position of the point, and as long as I hold the mouse down, I am setting a position for a tangent handle. And then when I release the mouse, then I can create another point. So, click and drag to create a curve line. Come all the way down here and click one more time to end that line. And then we don't want to create that last…

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