From the course: 3ds Max 2020 Essential Training
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Editing control vertex types - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Editing control vertex types
- [Instructor] In the previous movie, we created a freehand spline by simply dragging the cursor. And that created a kind of a primitive object that we cannot edit, add a component, or sub-object level. If we want to move these knots or control verticies around to change the shape of the spline, we'll need to convert it to an editable spline. If we select it now and go to the modify panel, it's an object type of freehand, and we can change the sampling but we can't change the overall shape. We're going to convert this to an editable spline. And, before we do that, we want to make sure we have the right value for sampling because we won't be able to change that afterwards because this is a destructive act. With a sampling value of two, I'll right-click on the spline and then choose Convert To from the quad menu there, and in the Cascading menu, Convert To Editable Spline. And now it's converted to an editable spline and we can select individual verticies. And go into Vertex Mode and…
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Contents
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(Locked)
Creating shapes6m 25s
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Creating a loft compound object6m 49s
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Creating a freehand spline3m 44s
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Editing control vertex types3m 45s
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Editing Bezier splines7m 49s
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Rendering shapes3m 33s
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Setting shape detail with Interpolation4m 59s
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Revolving a surface with the Lathe modifier7m 23s
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Extruding with the Sweep modifier5m 37s
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Importing Illustrator paths to 3ds Max7m 19s
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Adding a Bevel modifier9m 57s
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Creating a TextPlus primitive10m 14s
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Modeling walls with the Extrude modifier8m 6s
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