From the course: Learning 3ds Max 2021

Unlock the full course today

Join today to access over 22,400 courses taught by industry experts or purchase this course individually.

Editing function curves in the Curve Editor

Editing function curves in the Curve Editor - 3ds Max Tutorial

From the course: Learning 3ds Max 2021

Start my 1-month free trial

Editing function curves in the Curve Editor

- [Instructor] To create and edit animation, we can use the curve editor, which has many features including the ability to control the interpolation or the filling in of in-between data between keyframes. Currently, I've got an updated version of the animation. I've just cleaned up the animation on the drone helper object a little bit, but currently, we have no animation on the propellers. Let's add that. I'll stop and rewind and select all four propellers. An easy way to do that is with the select by name dialog, press the "H" key on the keyboard and we have select from seen, open up drone helper and just select all four of the propellers. Select propeller one, hold down shift and select propeller four, click OK. Now they're all selected. If we rotated them now, they would rotate around their common center. So we don't want that or undo that. Upon the main toolbar, we have a button here which lets us control which…

Contents