From the course: Learning 3ds Max 2020
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Editing function curves in the Curve Editor - 3ds Max Tutorial
From the course: Learning 3ds Max 2020
Editing function curves in the Curve Editor
- [Instructor] To create and edit animation, we can use the Curve Editor, which has many features including the ability to control the interpolation, or the filling in of inbetween data between keyframes. Currently, I've got an updated version of the animation. I've just cleaned up the animation on the Drone Helper Object a little bit, but currently, we have no animation on the propellers. Let's add that. I'll stop and rewind and select all four propellers. An easy way to do that is with a select by name dialogue, press the H key on the keyboard. And we have Select From scene open up drone helper and just select all four of the propellers. Select propeller one, hold on shift and select propeller four. Click okay. Now they're all selected. If we rotated them now they would rotate around their common center. So we don't want that I'll undo that. Up on the toolbar, we have a button here, which lets us control which transform center we're going to use, what is the point of reference…
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Scene organization with layers and groups5m 34s
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Linking objects in a transform hierarchy4m 52s
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Choosing Time Configuration options3m 49s
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Creating keyframes with Auto Key2m 48s
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Editing keyframes in the Track Bar3m 27s
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Creating keyframes with Set Key3m 46s
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Editing function curves in the Curve Editor7m 58s
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