From the course: 3ds Max 2020 Essential Training

Unlock the full course today

Join today to access over 22,400 courses taught by industry experts or purchase this course individually.

Editing function curves in the Curve Editor

Editing function curves in the Curve Editor - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

Start my 1-month free trial

Editing function curves in the Curve Editor

- [Instructor] For the greatest and finest control over animation data, you'll use the Curve Editor to adjust the interpolation between key frames and that's the filling in of unknown data. For key framing in computer animation, we just set position and rotation data on particular points in time and then the computer fills in all of the in-between data. And we control how that in-betweening or interpolation happens using the Curve Editor. I'll select the camera object that's animated. I can open the Curve Editor from the Graph Editor's menu, Track View Curve Editor, or from a button on the main toolbar over here, Curve Editor, so I'll click on that. And we see the animated tracks of the selected object by default and we can resize this in the usual ways. Ctrl, Alt, and middle mouse to zoom in or out or up or down. So Ctrl-Alt-middle mouse all at once lets us zoom in and out and then the middle mouse by itself lets us pan. We can also use the mouse wheel to dolly back or zoom out and…

Contents