From the course: 3ds Max 2022 Essential Training
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Editing interpolation in the Curve Editor - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Editing interpolation in the Curve Editor
- [Instructor] For the greatest and finest control over animation, use the Curve Editor to adjust the interpolation between key frames. That's the filling in of unknown data. For key framing and computer animation, we just set values at particular points in time, and then the computer fills in all of the in-between data. We control the in-between in or interpolation in the Curve Editor. It's like the animated object, a camera and open the Curve Editor from its button on the main toolbar. The previous movie, we deleted the static tracks. Let's just display the animated tracks. We want to select X position, hold down Control and select Y position, hold down Control and select Z rotation, if those three were not already automatically selected and then frame the horizontal and value extents and those three curves are framed in the graph. We see a classic S curve shape resulting from the default interpolation type which is…
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Understanding hierarchies3m 44s
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Moving pivot points5m 10s
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Rotating pivot points4m 13s
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Prioritizing rotation axes6m 6s
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Linking objects4m 38s
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Locking transforms4m
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Correcting and avoiding scale issues5m 18s
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Choosing frame rate and playback speed5m 23s
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Choosing the active time segment6m 28s
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Creating keyframes in Auto Key mode3m 24s
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Creating keyframes in Set Key mode6m 7s
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Editing keyframes in the Track Bar timeline6m 50s
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Editing keyframes in the Dope Sheet7m 7s
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Editing keyframes in the Curve Editor6m 14s
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Editing interpolation in the Curve Editor5m 1s
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Manipulating tangents in the Curve Editor5m 25s
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Editing a trajectory with a motion path5m 9s
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