From the course: 3ds Max 2021 Essential Training

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Editing keyframes in the Curve Editor

Editing keyframes in the Curve Editor - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Editing keyframes in the Curve Editor

- [Narrator] The dope sheet makes it easy to edit key frames in the time dimension. But it doesn't allow us to visualize the values of key frames or the transitions between key frames. The dope sheet does give us access to numerical values for keys, but to really truly see what an animation track is doing, we need the curve editor. I'll select the animated object to camera, we can open the curve editor from the graph editors menu. Track view curve editor, but I prefer to use the button on the main toolbar. We'll find that over here, curve editor, click on that. By default, the curve editor automatically selects the animated tracks of the selected object, and so we see that X, Y, and Z position, and ZX and Z rotation are highlighted in blue indicating that they're selected. We can change that automatic selection behavior from the curve editor menu. Under show auto select, we see that animated tracks are selected…

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