From the course: 3ds Max 2022 Essential Training
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Editing keyframes in the Curve Editor - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Editing keyframes in the Curve Editor
- [Instructor] The dope sheet makes it easy to edit key frames in the time dimension, but it doesn't allow us to visualize the values of key frames or the transitions between key frames. The dope sheet does give us access to numerical values for keys but to really truly see what an animation track is doing, we need the curve editor. I'll select the animated object, the camera. We can open the curve editor from the graph editors menu, track view, curve editor. But I prefer to use the button on the main toolbar. We'll find that over here curve editor, click on that. By default the curve editor automatically selects the animated tracks of the selected object. And so we see that X, Y and Z position and Z X and Z rotation are highlighted in blue indicating that they're selected. We can change that automatic selection behavior from the curve editor menu under show auto select. We see that animated tracks are selected…
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Understanding hierarchies3m 44s
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Moving pivot points5m 10s
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Rotating pivot points4m 13s
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Prioritizing rotation axes6m 6s
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Linking objects4m 38s
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Locking transforms4m
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Correcting and avoiding scale issues5m 18s
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Choosing frame rate and playback speed5m 23s
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Choosing the active time segment6m 28s
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Creating keyframes in Auto Key mode3m 24s
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Creating keyframes in Set Key mode6m 7s
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Editing keyframes in the Track Bar timeline6m 50s
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Editing keyframes in the Dope Sheet7m 7s
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Editing keyframes in the Curve Editor6m 14s
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Editing interpolation in the Curve Editor5m 1s
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Manipulating tangents in the Curve Editor5m 25s
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Editing a trajectory with a motion path5m 9s
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