From the course: 3ds Max 2021 Essential Training
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Editing keyframes in the Dope Sheet - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Editing keyframes in the Dope Sheet
- [Instructor] In traditional animation, such as hand drawn or stop motion, the term dope sheet refers to a document that records various types of information according to the frame number. It's also known as an exposure sheet, or x sheet, because one type of information it records is camera settings. The dope sheet also records things like lip synchronization information, so that animators can match the timing of prerecorded dialogue. The dope sheet concept translates well into the computer animation domain. Here, it's an editable spreadsheet that plots all key frame data according to frame number and allows us to manipulate key frames both individually and hierarchically in groups. I've got key frames on the camera, so I'll select that and open up the dope sheet from the graph editor's menu. Graph editors, track view, dope sheet. Like the track bar, the dope sheet is a timeline running left to right. But the dope…
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Understanding hierarchies3m 44s
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Moving pivot points5m 10s
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Rotating pivot points4m 13s
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Prioritizing rotation axes6m 6s
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Linking objects4m 38s
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Locking transforms4m
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Correcting and avoiding scale issues5m 18s
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Choosing frame rate and playback speed5m 23s
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Choosing the active time segment6m 28s
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Creating keyframes in Auto Key mode3m 24s
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Creating keyframes in Set Key mode6m 7s
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Editing keyframes in the Track Bar Timeline6m 50s
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Editing keyframes in the Dope Sheet7m 7s
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Editing keyframes in the Curve Editor6m 14s
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Editing interpolation in the Curve Editor5m 1s
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Manipulating tangents in the Curve Editor5m 25s
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Editing a trajectory with a motion path5m 9s
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