From the course: Learning 3ds Max 2021
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Editing a physical material - 3ds Max Tutorial
From the course: Learning 3ds Max 2021
Editing a physical material
- [Instructor] In the previous movie, we opened up the material editor, and created a physical material, assigned it to all the objects in our scene, and made a basic change to its base color. Now, let's go a little bit deeper into the physical material parameters. I'll change that base color once again, just click on that color swatch and set that to no saturation, and bring the value down a little bit to maybe point three or so. And let's talk about roughness. Roughness is a measure of how porous the surface is, or to what degree it has tiny, fine, little micro-details on it. And over in the physical materials parameters, under basic parameters, we see a roughness field. And if we click and drag on that spinner, we can increase the roughness. And if I bring that up to value of one, and we don't see any shiny highlights on our material any longer. So roughness is how we determine the reflectivity of a surface.…
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Smoothing polygon edges5m 35s
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Choosing a renderer6m 53s
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Rendering in the viewport with ActiveShade4m 43s
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Lighting a scene with an environment map7m 14s
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Exploring the Slate Material Editor4m 55s
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Editing a physical material4m 10s
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Managing scene materials3m 37s
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Mapping a material parameter5m 50s
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Applying an OSL map and UVW coordinates6m 35s
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