From the course: 3ds Max 2021 Essential Training
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Editing a trajectory with a motion path - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Editing a trajectory with a motion path
- [Instructor] If this were a more complicated walk through animation, we might opt to attach the camera to a spline using a path constraint. But this is a very simple case, and that would be overkill. I covered the Path Constraint technique and another course, which is 3ds Max: Cinematography for Visualization. In this simple case, we can get very good results just using the Motion Path feature of the standard position controller. I stop that and rewind. All we have to do is select our animated object, the camera. And go over to the Motion Panel. And activate Motion Paths. And we can see the object's trajectory or path as it moves through space. And this explains partially why our animation looked a little bit strange. It's because the path is not a perfect arc. It's a horseshoe shape as seen in the world wide dimension. The effect of that is that the camera is moving in and out along its own line of sight. We can clean…
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Contents
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Understanding hierarchies3m 44s
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Moving pivot points5m 10s
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Rotating pivot points4m 13s
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Prioritizing rotation axes6m 6s
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Linking objects4m 38s
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Locking transforms4m
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Correcting and avoiding scale issues5m 18s
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Choosing frame rate and playback speed5m 23s
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Choosing the active time segment6m 28s
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Creating keyframes in Auto Key mode3m 24s
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Creating keyframes in Set Key mode6m 7s
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Editing keyframes in the Track Bar Timeline6m 50s
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Editing keyframes in the Dope Sheet7m 7s
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Editing keyframes in the Curve Editor6m 14s
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Editing interpolation in the Curve Editor5m 1s
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Manipulating tangents in the Curve Editor5m 25s
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Editing a trajectory with a motion path5m 9s
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