From the course: 3ds Max 2022 Essential Training

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Editing a trajectory with a motion path

Editing a trajectory with a motion path - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

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Editing a trajectory with a motion path

- If this were a more complicated walkthrough animation, we might opt to attach the camera to a spline using a path constraint. But this is a very simple case and that would be overkill. I covered the path constraint technique in another course which is 3ds Max: Cinematography for Visualization. In this simple case we can get very good results just using the motion path feature of the standard position controller. I'll stop that and rewind. All we have to do is select our animated object, the camera, and go over to the motion panel and activate motion paths. And we can see that object's trajectory or path as it moves through space. And this explains partially why our animation looked a little bit strange. And it's because the path is not a perfect arc. It's a horseshoe shape, as seen in the world Y dimension. The effect of that is that the camera is moving in and out along its own line of sight. We can clean this up and just…

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