From the course: 3ds Max 2020 Essential Training

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Editing a trajectory with a motion path

Editing a trajectory with a motion path - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Editing a trajectory with a motion path

- [Instructor] If this were a more complicated walkthrough animation, we might opt to attach the camera to a spline using a path constraint. But this is a very simple case, and that would be overkill. And I covered the path constraint technique in another course, which is 3ds Max: Cinematography. In this case, we can get very good results just using the motion path feature of the standard position channels. So all we have to do is select our animated object and go over to the Motion panel and then activate Motion Paths. And we can see that object's trajectory, or path, moving through space. I'll get in closer, Control, Alt, and middle mouse. Take a look in the perspective view here too. And this explains partially why our animation looked a little bit strange, and that's because it's doing this kind of strange horseshoe-shape movement, where it's actually kind of moving forward relative to its own line of sight or film back. It's actually moving forward a little bit and then moving…

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