From the course: 3ds Max: Rendering with Arnold
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Emulating sunlight with an Arnold distant light - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
Emulating sunlight with an Arnold distant light
- [Instructor] To fully control and art direct the look of natural daylight, we should use an Arnold distant light. No matter where the light icon is positioned in the scene, a distant light provides parallel rays of illumination from an infinitely distant source. That's perfect for emulating the natural daylight from the sun. Additionally, we can use a targeted distant light to easily match the angle of the sunlight in a background environment, and to illustrate that, I've created a camera that's focused on some shadows on the floor of our interior environment. Let's do an active shade render, and what we'll see is the environment lighting. The high dynamic range environment in this scene provides the direct illumination of the sunlight. We're going to replace that with the illumination from a distant light, which we can much more easily control and art direct. Let's first reduce the intensity of our background, and…
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Creating an Arnold Quad Light4m 6s
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Setting Arnold Quad Light parameters5m 27s
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Rendering self-illuminated surfaces6m 7s
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Setting Arnold Properties for an object4m 59s
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Improving skydome interiors with Portal mode3m 48s
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Control distance intensity with a Light Decay filter9m
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Emulating sunlight with an Arnold distant light9m 59s
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Creating an Arnold spot light5m 17s
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Focusing Lens Radius for a collimated beam4m 27s
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