From the course: 3ds Max and After Effects: Product Visualization
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Excluding lights and shadows
From the course: 3ds Max and After Effects: Product Visualization
Excluding lights and shadows
- [Instructor] Carrying on from the previous movies, I've got an ActiveShade rendering of the camera viewport showing a pretty good lighting setup. We've got a key spotlight providing the direct illumination and a couple of rim point lights to enhance the edges and contours of the model. Now we're ready to reinstate the cyclorama backdrop object. Let's make a clone of this rendered frame window so we can compare to future renderings. Bring that over. And we're going to need to go into the Layer Explorer. And to do that, we should close ActiveShade, because the Layer Explorer does not update correctly if ActiveShade is running. Go into the Layer Explorer and re-enable visibility for the backdrop layer. And also, turn its frozen state off so we'll be able to select it in the viewports. Close the Layer Explorer again, and re-launch ActiveShade. And when that initializes, we'll see something quite different to the previous…
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Contents
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Floodlighting with Arnold Quad light4m 25s
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Directing floodlighting3m 55s
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Studio lighting with a spotlight5m 11s
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Attenuation over distance with Decay filter3m 7s
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Accentuating edges with rim lights5m 24s
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Excluding lights and shadows3m 41s
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White balancing for AOVs6m 3s
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Creating AOVs for render component passes7m 17s
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Creating light groups5m 48s
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Rendering components of light groups7m 38s
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