From the course: 3ds Max: UVW Mapping

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The Explode rollout: Part one

The Explode rollout: Part one - 3ds Max Tutorial

From the course: 3ds Max: UVW Mapping

The Explode rollout: Part one

- We can oftentimes find ourselves wondering, when at the UVW Mapping stage of a project, which of the tools at our disposal, given the particular Mesh we are working on, we ought to be using in order to get the best start possible for our Mapping solution. Over the next two videos, we're going to take a look at a number of tools, found in the Explode Rollout, that may, at times, be just what we need, and, as we are going to be working, in this exercise, with the eye piece on our robot's head, let's go ahead and select that in View Port, and then open up the UV Editor for ourselves. Straightaway, we can see that we already have an unwrapped solution applied to the geometry, one that was created using 3ds Max's Pelt Mapping tools, one that, again, has very little wrong with it in terms of a general texturing workflow. What, though, if our texture artist, be that ourselves, or another member of our team, would prefer to have the UV Mesh laid out in completely straight lines as opposed…

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