From the course: 3ds Max: Substance to V-Ray Workflows

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Exporting EXR files

Exporting EXR files

From the course: 3ds Max: Substance to V-Ray Workflows

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Exporting EXR files

- With both the curtain and floor materials added to our scene, time to move into Substance Painter and take a look at how we might go about outputting some textures for the focus of our shot, which is of course the chair sitting in front of the window. To make a start at getting the various map channels we want out of Painter, the first thing that we are going to do is come to the File menu, and from there use the Export Textures command. Taking a quick look at the options found in the dialogue, working from the top down, we see that we have the ability to set an output path, to set a file type or image format along with its associated bit depth. We can choose an export preset from the scrollable configuration drop-down. We can choose a padding type and pixel value for the padding size, and we can even decide which of the texture sets available we want to export and at what resolution. The maps should be written to disc. Before we use any of these options though, let's jump into the…

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