From the course: 3ds Max: Substance to Arnold

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Exporting map types

Exporting map types

From the course: 3ds Max: Substance to Arnold

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Exporting map types

- [Instructor] So we have seen up to this point in our course how we can both export and then use a procedurally based substance file with Arnold in 3ds Max. But what if we awry that handing our scene off to, or perhaps are indeed ourselves, a texture artists who doesn't want, or perhaps can't work with substance files in Max? Well, we can just as easily make use of bitmap files that we can export from substance designer, and then use to drive the various channels that we have on our materials. Be that using Arnold, or indeed any render engine that we choose. What we want to do in this chapter then, is come back to the substance design application and take a look at how we could go about exporting, and then using those bitmap files. Inside substance designer, I have loaded up the graph that we saved in the previous chapter after having prepared it to be used with both Arnold four and five. In other words, it is set up to export both spec glass and metal rough outputs. Although given…

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