From the course: 3ds Max: Substance to Arnold
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Exporting a substance
- [Instructor] Having seen the extra steps that need to be taken in order to prepare a Substance file direct use with Arnold 4 in the AI standard shader, let's take a look now at just how easy Arnold 5 and the new Substance for 3DS Max plugin make things. And to do that, we have gone back to the Old_Red_Brick_Start.sbs file that we began the previous exercise using, so no changes made. Before we get to exporting though, something that may be concerning us as we prepare our substance for use in Max is the fact that the resolution is currently set quite low, especially so given that we are wanting to use this in a high-res offline render. The graph, if I just zoom into the outputs, is currently telling us that we're going to be outputting here at a resolution of just 256, whereas, ideally, we're going to want to be using 2048 at a minimum, with 4 or even 8K textures possibly being required. Well, one way to fix that would be to come to the Output Size controls in the Base Parameters…
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Contents
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An overview of your material3m 16s
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Metal, rough to spec, and gloss conversion for Arnold v43m 55s
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Exporting a substance2m 30s
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Using a substance with Arnold3m 1s
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Improving your substance results6m 37s
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Augmenting a substance using Max nodes4m 51s
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Resolution tweak2m 28s
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Plugin features4m 26s
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