From the course: 3ds Max: Substance to Arnold

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Exporting a substance

Exporting a substance

From the course: 3ds Max: Substance to Arnold

Start my 1-month free trial

Exporting a substance

- [Instructor] Having seen the extra steps that need to be taken in order to prepare a Substance file direct use with Arnold 4 in the AI standard shader, let's take a look now at just how easy Arnold 5 and the new Substance for 3DS Max plugin make things. And to do that, we have gone back to the Old_Red_Brick_Start.sbs file that we began the previous exercise using, so no changes made. Before we get to exporting though, something that may be concerning us as we prepare our substance for use in Max is the fact that the resolution is currently set quite low, especially so given that we are wanting to use this in a high-res offline render. The graph, if I just zoom into the outputs, is currently telling us that we're going to be outputting here at a resolution of just 256, whereas, ideally, we're going to want to be using 2048 at a minimum, with 4 or even 8K textures possibly being required. Well, one way to fix that would be to come to the Output Size controls in the Base Parameters…

Contents