From the course: 3ds Max: Substance to V-Ray Workflows

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Exporting a substance

Exporting a substance

From the course: 3ds Max: Substance to V-Ray Workflows

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Exporting a substance

- [Instructor] With our curtain material taken care of, courtesy of the Bitmap2Material 3 node, time to switch over to the Substance Design replication and export a material for the floor on which our chair is standing. Now, in this instance, we're going to be working with an existing Substance Designer graph, rather than creating one ourselves, that was created and has been kindly provided for use here by fellow author, Joel Bradley. Although, you could just as easily follow along with the general process using any Substance file, that you like. The material is a patterned wood floor, that has had a number of artist friendly features built into it. Features that have already been exposed for the end user to make use of. Now if you want to know how to go about exposing parameters in a Substance graph, then you can check out the exposing Substance parameters video in the Substance Design essential training course, that can be found here in the online library. A question that you may…

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