From the course: 3ds Max: Substance to Arnold
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Exporting your map types
- [Instructor] To make a start at quickly and easily getting the various map channels that we want out of the Painter application, the first thing we are going to want to do is either come to the File menu, and use the Export Textures command. Or simply right-click in the viewport, and choose it from there. Taking a quick look at the options found in the dialogue, working from the top down, we see that we have the ability to set an output path, to set a file type, or image format, along with its associated bit-depth. We can choose an export preset from the scrollable configuration drop-down. We can choose a padding type, and a pixel value for the padding size. And we can even decide which of the texture sets available we want to export, and at what resolution those texture maps should be written to disk. Before we use any of these options though, let's jump into the configuration tab, and take a look at what is going on there. In the presets list, on the left of the UI, you can see…
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