From the course: 3ds Max and After Effects: Product Visualization
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Exposure control and environment lighting
From the course: 3ds Max and After Effects: Product Visualization
Exposure control and environment lighting
- [Instructor] To work on materials and lighting we'll want to set up exposure control on the camera. In order to do that we need to have some kind of lighting in the shot. And we can actually just use the environment background color for that at first. Let's see where we have currently now if we just do an active shade and render of the physical camera. I'll right click in that view port and open up the render setup dialog. We're currently in target active shade mode and we're going to be rendering physical camera 001. I just want to make sure that we're only going to render that view. So click on the lock icon and then click the render button in order to load the active shade window. And we can see that it's overexposed. We can close the render setup and open up the environment and effects dialog from rendering, environment. And here we have physical camera exposure control. This was enabled when we created the…
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Contents
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Setting preferences and options6m 6s
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(Locked)
Importing CAD models4m 42s
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(Locked)
Cleaning up the scene7m 39s
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(Locked)
Managing display layers9m 25s
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(Locked)
Saving and loading an XRef6m 18s
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(Locked)
Modeling a background cyclorama6m 27s
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(Locked)
Creating a camera2m 14s
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(Locked)
Exposure control and environment lighting2m 49s
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(Locked)
Setting aspect ratio and framing the shot4m 2s
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