From the course: 3ds Max 2019: Advanced Lighting
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Exposure control and tone mapping - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Exposure control and tone mapping
- [Instructor] One advantage of rendering in the ART renderer is that it's a mostly what you see is what you get situation for exposure in the viewport. In other words, the rough exposure or luminance of the viewport rendering is going to be similar to that of the actual production rendering. And so if we have lighting enabled in the viewport, we have a pretty good idea of what the lighting's going to look like in our rendering. Let's change out the exposure by going back into Rendering, Exposure Control, and in a previous movie, we set the global exposure value to 15. Well, let's investigate this, because if we scroll down a little bit farther, there's a tone mapping curve labeled Image Control. I just want to set that to a linear response, so set the highlights to .15, midtones to .55, and shadows to zero. And now we've got a more or less linear response to our tone mapping curve, and that has changed the look of the rendering in the viewport. Now that we've brought the highlights…
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Contents
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Understanding 3ds Max gamma correction7m 5s
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Creating a sun positioner9m 46s
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Setting viewport display options2m 36s
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Exposure control and tone mapping2m 10s
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Adjusting Sun & Sky5m 41s
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Exterior daylight rendering with Arnold8m 40s
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Arnold render settings and materials6m 4s
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