From the course: 3ds Max 2019: Advanced Lighting

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Exterior sunlight with an Arnold distant light

Exterior sunlight with an Arnold distant light - 3ds Max Tutorial

From the course: 3ds Max 2019: Advanced Lighting

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Exterior sunlight with an Arnold distant light

- [Instructor] Image based lighting will get us part of the way to photo realism, but there are many situations in which we want to add traditional lighting to an IBL solution, and this is one of 'em. For exterior daylight, it's a good practice to separate the sunlight and skylight into two different lights. And I've got a scene set up that has the skylight already in it, and that's an Arnold Skydome. I've got it on a frozen layer here so that we can't select it. Unfortunately, if we select that light, then when we go to create a new Arnold light, that new light will inherit all of the settings from this. Even just by the mere act of selecting it, we inherit all of its properties, and I really don't want to do that. So, I've frozen that, and if I could show it to you, I would show you that it has a texture applied to it, and that is an HDRI environment of clouds. Let's do an ActiveShade rendering with just that Arnold Skydome. And although there is a sun in this HDR image, it's just…

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