From the course: 3ds Max 2019: Advanced Lighting
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Exterior sunlight with an Arnold distant light - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Exterior sunlight with an Arnold distant light
- [Instructor] Image based lighting will get us part of the way to photo realism, but there are many situations in which we want to add traditional lighting to an IBL solution, and this is one of 'em. For exterior daylight, it's a good practice to separate the sunlight and skylight into two different lights. And I've got a scene set up that has the skylight already in it, and that's an Arnold Skydome. I've got it on a frozen layer here so that we can't select it. Unfortunately, if we select that light, then when we go to create a new Arnold light, that new light will inherit all of the settings from this. Even just by the mere act of selecting it, we inherit all of its properties, and I really don't want to do that. So, I've frozen that, and if I could show it to you, I would show you that it has a texture applied to it, and that is an HDRI environment of clouds. Let's do an ActiveShade rendering with just that Arnold Skydome. And although there is a sun in this HDR image, it's just…
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Contents
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Image-based lighting with an environment map7m 5s
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Environment settings in Arnold4m 59s
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Apply a custom map to the backplate8m 34s
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Image-based lighting with an Arnold skydome light6m 30s
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Aligning a sun with an environment8m 8s
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Exterior sunlight with an Arnold distant light5m 43s
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White balancing a map5m 4s
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Constructing a geometric backdrop5m 11s
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Self-illuminating a backdrop with Emission6m 59s
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