From the course: 3ds Max 2019 Essential Training
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Extruding with the Sweep modifier - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Extruding with the Sweep modifier
- [Instructor] Earlier in the chapter we saw how to make a spline renderable by just turning on that switch in the Modify panel. And we can make a spline render as a tube or as a rectangular prism. But if we want to create a complex object from a series of splines, and also make sure that the joints of that object are seamless, then we can use a Sweep modifier. And I'll use it in this case to create the framing for the glass walls of this office building. And I've got two editable spline objects already built. This one is old window frame west, and this is window frame north. And we can see that if we go into the Modify panel, that they are line objects or editable spline objects. They are the same thing. And I want to create a frame from this so let's add the Sweep modifier. Go into the Modify panel, to the Modify List, scroll down and we've got Sweep. So click to add that, and let's get in really close in the perspective. You'll maximize it with alt + w, and get in really close. And…
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Contents
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Creating shapes6m 25s
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(Locked)
Creating a loft compound object6m 49s
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(Locked)
Creating a freehand spline3m 44s
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(Locked)
Editing control vertex types3m 45s
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(Locked)
Editing Bezier splines7m 49s
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(Locked)
Rendering shapes3m 33s
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(Locked)
Setting shape detail with Interpolation4m 59s
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(Locked)
Revolving a surface with the Lathe modifier7m 23s
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(Locked)
Extruding with the Sweep modifier5m 37s
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(Locked)
Importing Illustrator paths to 3ds Max7m 19s
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(Locked)
Adding a Bevel modifier9m 57s
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(Locked)
Creating a TextPlus primitive10m 14s
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(Locked)
Modeling walls with the Extrude modifier8m 6s
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