From the course: 3ds Max: Tips, Tricks and Techniques

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Rendering a starfield

Rendering a starfield

we generated particles from a 3D procedural texture. Today we'll render those particles as a self-illuminating, emissive starfield in the Arnold renderer. Just want to show you the settings I have for Arnold, in the render setup dialog, in the Arnold renderer tab. In this case I'm only rendering a starfield background and so I don't want ray tracing at all. And with no ray tracing enabled at all, Arnold will actually be much faster than any other renderer available in the stock version of 3ds Max. So I'll close the render setup, and I'll go to frame one in the timeline to spawn my particle field. And now I'm ready to select those particles. And in the modify panel, click particle view. And in the particle view, we want to change the shape of the particles. If we render this now in Arnold, each one of those particles would be a cube. So I'll select shape 001 and just press delete to delete it. Instead I want to use a facing particle. These'll be camera-facing billboards. So we've got a…

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