From the course: 3ds Max: Substance to V-Ray Workflows

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Final render settings

Final render settings

From the course: 3ds Max: Substance to V-Ray Workflows

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Final render settings

- [Instructor] As we close in on the end of our course then, all that really remains is for us to add one or two tweaks to scene settings and then render out a final image in order to show off the substance-based work that we have been doing. Firstly then, let's load the render saved from our previous exercise into the V-Ray frame of a window, and perform a little bit of critical analysis in order to see what, if any tweaks we might want to add. Although to be honest, there isn't too much that I'm going to want to do here. One thing that we could perhaps do is raise the curtain geometry a little in the scene, seeing as the displacement on the floor is engulfing the bottom of them a little. With both curtains selected then, let's right click on the select and move tool, and then add a 0.2 centimeter offset in the world Zed or Z axis. Something else that we could do is add a little bit of an exposure tweak again just to brighten things up a bit as we have of course added yet another…

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