From the course: 3ds Max and V-Ray: Residential Exterior Materials

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Finalize UVs

Finalize UVs - 3ds Max Tutorial

From the course: 3ds Max and V-Ray: Residential Exterior Materials

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Finalize UVs

- [Instructor] Once we have the main parts of the building stitched together in the UV editor, we can start to arrange those parts to make it a little bit more logical. So let's open our UV editor, make sure that we have exterior walls bedrooms selected. Now I've connected together most of these parts. Now we still have a lot of extraneous parts, some of which will never render, such as the top of this wall, 'cause that has the roof covering it, so some of these, you know, we don't have to worry too much about the UV mapping. We really want to make sure that we UV map those things which are seen. Now I'm going to select all these elements here and we're going to scroll down to Arrange Elements. Now if we want we can re-scale or rotate these elements, but I'm just going to go ahead and just do a pack custom, and what that does is that will pack all of the objects while keeping them the same size and orientation, and what this does is it just basically makes these as big as possible…

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