From the course: 3ds Max: Tips, Tricks and Techniques

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Fine-tuning a MassFX Rigid Body simulation

Fine-tuning a MassFX Rigid Body simulation - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Fine-tuning a MassFX Rigid Body simulation

- [Instructor] Last week, we got our MassFX simulation of this game of eight ball working. We can press play in the MassFX toolbar, and see the results. We are getting a more less physically accurate result. But it's not terribly convincing. The balls aren't moving enough. And, they're also moving for too long of a period of time. Even after about four seconds of time, they haven't settled down. Now, it's time to put the finishing touches on this animation and wrap up our mini series on MassFX. So, we'll reset the simulation. We're going to change up the friction and bounciness of the objects. We'll want to adjust all of the dynamic objects first, and then, adjust the static object. And, if we don't do it that way, then, we may get an error message. So let's select all the dynamic objects. With the Select Object tool active. Set the window crossing mode to window, and drag a selection rectangle around all the balls.…

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