From the course: Game Art: Model & UV Map a Low Poly Character
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Finishing off the drive wheel - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Finishing off the drive wheel
- Picking up from where we left off in the previous exercise then. What we want to do is add another Edit Poly Modifier, and enter Border Sub-Object Mode. And then select the back border as, we're going to use the move and scale tools to get the look that we want rather than the bevel tool. Let's make sure the border is lined up to where the bevel starts in our high-poly mesh. And then holding down the shift key with the move tool engaged, let's drag out to extrude until we roughly match what we see in our reference geometry. We will want to keep an eye on how things are looking in our top view port here as well. And so let's press the R key to engage the scale tool, and then in the perspective view port, using the ZY plane, on the gizmo we can scale this down a little 'til it better matches what we want. We can then engage the move tool and shift click to extrude, right the way across until we meet up with where the next bevel is going to take place. In the right view port let's…
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Contents
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Creating the hub7m 16s
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Shaping the hub4m 22s
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Unwrapping the hub5m 42s
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Creating the drive shaft, part 14m 49s
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Creating the drive shaft, part 22m 28s
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Using symmetry modifiers to keep the shape6m 4s
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UV mapping the drive shaft3m 49s
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Building the drive cylinder4m
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Using guide objects5m 36s
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Detailing the drive wheel5m 1s
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Finishing off the drive wheel3m 44s
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Setting up UV maps for the wheels3m 26s
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