From the course: 3ds Max and V-Ray: Residential Exterior Materials

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Fix geometry issues

Fix geometry issues - 3ds Max Tutorial

From the course: 3ds Max and V-Ray: Residential Exterior Materials

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Fix geometry issues

- [Narrator] Once you have your layers in place, you can go ahead and fix any remaining geometry issues. Now some of these actually are pretty obvious in this scene so if I take a look at this you'll see here, we have these black bases and those are because those particular normals are reversed. So we can select this object and right now it comes in as an editable mesh and we can work with that so I'm going to select polygon mode. Go all the way down here to surface properties and select both of these and then just flip those normals. And when I do you'll see that they go the way that we want. So first off let's go ahead and go through and flip all the normals that need to be flipped. Now another way you can do this is just by selecting a bunch of faces and then clicking unify. Sometimes that works great, sometimes it doesn't so you kind of have a little bit of a variation with that. So another one that I see here is this black face here. And so I'm going to go ahead and select that…

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