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Fixing super bright sampling problems

Fixing super bright sampling problems - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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Fixing super bright sampling problems

- [Instructor] Every now and then, we may as an artist come across a scene that almost feels designed to cause problems. One such instance being scenes that have been composed and lit in such a ways to make it very difficult to get a clean, reasonably fast render from it. Such as the example that we have here. Lots of glossy and blurry reflections, a very shallow camera angle, and a cramped up HDRI inside the bitty looking render that we see. Now we could of course bump up the image sampling quality in the scene in an effort to clean things up, but seeing as we are already using some fairly typical production quality settings, we couldn't guarantee that our render times would increase by quite a significant amount no matter which sampling engine we decided to use. A better first port of call then given the type of problems that we are seeing, would be to make use of the max ray intensity parameter found in the global switches rollout with the advanced UI mode enabled. This ray…

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