From the course: 3ds Max and After Effects: Product Visualization

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Framing an isometric view

Framing an isometric view

From the course: 3ds Max and After Effects: Product Visualization

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Framing an isometric view

- [Narrator] A common requirement for product visualization is an isometric projection, which is a standard method of representing a design. In an isometric view, there is no foreshortening like in an ordinary camera perspective projection, in an isometric view there are no vanishing points. Parallel lines never converge, there's no indication of distance from the camera, and identical objects render the same size in the frame regardless of their position. The x,y and z axes of the world coordinate system are oriented in the view at equal angles to one another, exactly 120 degrees. And most importantly, measurements along the axes in the 2d space of the frame correspond directly to measurements in 3d space. For example, all the edges of a cube will not only be the same length in 3d, but they will also be the same length in the 2d screen space of an isometric rendering. To set up an isometric view in the 3d scene, we'll…

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