From the course: V-Ray Next for 3ds Max Essential Training

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The GPU UI: V-Ray tab

The GPU UI: V-Ray tab - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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The GPU UI: V-Ray tab

let's start to take a look now at the controls that we have available for tweaking the GPU engine. Now, one thing we should note at this point is that because a lot of the controls found here, such as those in the frame buffer and environment rollouts work just as they do in the V-Ray Next engine, we are going to be skipping over them here. Coming to the render settings rollout, then, the very first controls that we come to are the time limit, noise limit and samples limit options, all of which are probably pretty self-explanatory, in terms of what they do. Time limit, a value set in either minutes or fractions of a minute, specifies the maximum time an image is allowed to render. If we want to, instead, control the length of the render via one of the other two options here, then a setting of zero will do the trick, causing the GPU engine to continue to render until one of the other limit values is reached. The next option, noise limit, essentially gives us a quality threshold that…

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