From the course: 3ds Max and V-Ray: ArchViz Detailing Techniques

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Good topology

Good topology - 3ds Max Tutorial

From the course: 3ds Max and V-Ray: ArchViz Detailing Techniques

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Good topology

- [Instructor] So one last thing I want to show you in this chapter is how to pay attention to good topology, how to make sure that you have good topology throughout your scene. So as you can see, once we make all these chamfers, in the objects, a few objects didn't behave so well. So if we take a look here, we can see that this face here is a little odd, the shading of it is odd, it's different from the other geometries. So usually that means that we have a problem with the normals of the face. So we're not going to apply any textures to this, and it's probably not a huge deal, but I tend to always prefer to have all the faces working for me, just to make sure that the end result of the render will be perfect. So usually what I do here is just select the face, delete it, and then creating a new face over it. So I'll just delete this, and then I'll move into border, select this border, right click, and clear concave.…

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