From the course: 3ds Max: Tips, Tricks and Techniques

Unlock this course with a free trial

Join today to access over 22,500 courses taught by industry experts.

Projecting a photo to proxy geometry with Camera Map

Projecting a photo to proxy geometry with Camera Map - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Projecting a photo to proxy geometry with Camera Map

we saw how to use the camera map world-space modifier to project UVs onto a surface. And in that situation we used the modifier in order to give us the ability to move the terrain around anywhere in the scene and still maintain the same mapping relative to the world. And that gave us a lot of freedom to setup the level of detail so that it's concentrated within the frame. And that is to magically turn a 2D image into a 3D volume, that we can then move around. And in this case we'll use it to generate another eye view for a stereoscopic 3D image. That's a simple case application for this technique if you extended that you could actually make it possible to, in a limited extent fly around that 2D image that you've magically made into 3D. So it all starts from a 2D image and let's go ahead and load that up in the material editor. Go to material editor and we want a material that does not respond to light, at all. We want to just, basically re-render the existing image with some offsets…

Contents