From the course: V-Ray 5 for 3ds Max Essential Training
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The Hair material
From the course: V-Ray 5 for 3ds Max Essential Training
The Hair material
- [Instructor] Whilst it is possible to create a functional-looking hair or fur texture using just the standard V-Ray material controls in 3ds Max, we do need to recognize that there are a number of inherent problems that we run into when trying to take that particular approach, if we're looking to create a realistic-looking hair material, that is. For instance, how do we account for the unusual specular properties seen in hair and fur using just the V-Ray material? How do we also deal with diffuse coloration on the geometry, given that both hair and fur are extremely transmissive in nature and yet still have lots of obvious color in them? Indeed, how do we set up a V-Ray material for hair that can handle full-on GI in a scene without bringing our computer to a crawl? Well, truth to tell, all of these and a whole bunch of other issues are almost impossible to solve properly when using just the V-Ray material, which is…
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Contents
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Introduction to materials in V-Ray3m 51s
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The V-Ray material4m 47s
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Metal and rough workflow in V-Ray5m 25s
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The alSurface material4m 41s
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Car Paint version 23m 30s
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The Hair material4m 37s
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The Override material5m 18s
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The VRmat material4m 38s
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The SSS2 material: Part 15m 46s
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The SSS2 material: Part 23m 50s
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MDL materials4m 47s
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