From the course: 3ds Max: Tips, Tricks and Techniques

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Hiding geometry based on distance with Viewport Clipping

Hiding geometry based on distance with Viewport Clipping - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Hiding geometry based on distance with Viewport Clipping

- [Instructor] Viewport clipping is a tool which allows us to crop off objects dependent upon their distance from the current viewport or the current camera. And it's especially useful in situations where you don't want to bother with hiding objects or layers, but you need to somehow get to the other side or inside some object. So, for example, I've got a top view here, which is currently in wireframe. I'm going to switch that over to a shaded view with F3, and because I've got a light, tight structure here, I've got a ceiling and actually an upper floor to this loft apartment, and I can't see the furniture because of the obscuring geometry. We can use viewport clipping in order to crop off the geometry. So let's enable that, and we'll find that in the Viewport Label menu. So let's go to the top viewport label and enable viewport clipping. Over on the right, we see a yellow bar with two arrows. The arrow at the…

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