From the course: 3ds Max 2018: Mastering UVW Mapping
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How to clear out UVs and materials - 3ds Max Tutorial
From the course: 3ds Max 2018: Mastering UVW Mapping
How to clear out UVs and materials
- [Instructor] Although this is a course on how to both create and use UVW mapping to our advantage, there are times when we will want to completely remove the UV data that our model contains. Knowing how to do so then is an important piece of information that we need to cover. In fact, there are a couple of ways in which we can do this in 3ds Max. The first of which can be applied to any type of geometry in our scene. To show this in action let's select our robot body and inside the modified tab on the command panel click to drop down the modifier list. From here we can press the U key to get to our UV options and select the UVW clear modifier from the list. Right away we see that our mapping is removed from the object. Now, this approach does have a slight drawback, in that if I now go to render the scene, we can see that the test material is still applied. The texture map associated with it is still trying to be mapped to our robot. To solve this we would either need to add new…
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Contents
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What are UVW coordinates?3m 21s
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(Locked)
Understanding the UV space2m 45s
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Displaying viewport maps correctly5m 53s
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Auto-generated UVs5m 8s
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The UVW Map modifier, part 13m 33s
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The UVW Map modifier, part 23m 36s
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Working with the UVW gizmo4m 55s
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Real-world mapping sizes6m 6s
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How to clear out UVs and materials2m 18s
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