From the course: 3ds Max 2018: Mastering UVW Mapping

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How transforms affect our projections

How transforms affect our projections - 3ds Max Tutorial

From the course: 3ds Max 2018: Mastering UVW Mapping

How transforms affect our projections

- [Narrator] In this final exercise for the course, we're going to look at how we can get a little more believability out of our blended box mapping by means of our ability to control the map's transformation in U, V, and W space. We're going to be using our test map here, as it helps clearly show just what is happening when we use the transformation controls. However, as the blended box map is most likely to be used with maps that don't have straight lines or repeating patterns, such as dirt, grass, and so on, you will have to use a little bit of imagination to understand how these controls can be helpful. In our scene, we have, if we open up the material editor, our material with a blended box map and we have our U V test map piped into the first three slides. We're using a tiling value of 2, with the cubic option checked. If we take a render then, we can see that, although our map is being blended, our lines are clearly all running in the same direction, which was okay for this…

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