From the course: V-Ray Next for 3ds Max Essential Training

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IPR

IPR - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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IPR

- [Instructor] Perhaps one of the more confusing editions to the V-Ray tool set in recent times was the edition of the Interactive Production Rendering mode, or IPR for short. Simply because, in many ways, it appeared at the time to essentially be the same thing as V-Ray RT, now rebranded as V-Ray Next GPU. Which, of course, it wasn't. The confusion seemed to stem mainly from the fact that both could render in an interactive manner. But, of course, they did very much differ in a number of key areas. Firstly, V-Ray RT was a separate render engine all of it's own whilst the IPR mode in V-Ray was just that, an alternative operating mode of the fully featured V-Ray advance renderer. And, of course, because it was a separate renderer, RT worked by exporting the scene, or translating it, so as to prepare it for rendering. Where as the IPR mode in V-Ray rendered the scene directly with no translation required, making it a naturally faster option in many instances. Of course that initial…

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